Indeed, if it weren't for these subversive, story-driven twists, the only distinguishable evolution of Hitman 3 would be Agent 47's new camera. Without going into spoilers, the game's climax is one of the barmiest missions in the entire franchise to date, but none of it could have feasibly occurred without the context of IO's storytelling explaining it away. "Absolution played more like a linear stealth game than an anthology of murder sim sandboxes."īerlin isn't the only Hitman 3 mission which takes a page from Absolution's playbook, using the contours of plotting as a force with which to bend its rules of assassination. Hitman 3 thus remixes the established recipe to deliver something that goes beyond more of the same, with its story playing a crucial role as the active ingredient. This is the grand finale to one of the most successful gaming reboots in recent history, after all, not to mention the last Hitman game we're going to play in quite some time, given that IO is trading 47 for 007 with its next project. As you might imagine, Absolution didn't connect with Hitman fans as well as IO had hoped, which no doubt factored into the studio's return to 47's simulative roots for his latest trilogy.īut Hitman 3 needed to be more than just a continuation of what worked in the first two games. Hitman spends a strange amount of time in Absolution not being a Hitman, basically the side-effect of a plot that has too much authority over the rest of the game. Another has him narrowly escaping a police lockdown – there's even a bit where he drives out to the desert just to interrogate a witness. One sequence has Agent 47 attempting to sneak a girl out of an orphanage. That 2012 title, for better or worse, played more like a linear stealth game than an anthology of murder sim sandboxes, in which IO's ambitious narrative directed the flow and form of its missions. The stakes of Agent 47's present situation are reflected in the removal of crutches that players will have taken for granted until now, and it's here where the echoes of Absolution are at their loudest. ![]() In other words, Hitman 3's story beats begin to shake up the very foundations of its established rhythms.
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